Canary Dragons

Canary dragons are the same size as crimson dragons, but pure yellow with a canary gem set is their chest. they are chaotic good, and will do anything to make people not do crimes. They do not get along with crimson dragons, as they are complete opposites, and will do anything to kill each other. For their breath weapons the shoot a cylinder of radiant energy, vaporizing anything in its path. Here are the stats for the young canary dragon.

STATS:

hp: 385 (22d20+154)

ac: 25 (natural armor)

size: gargantuan

alignment: lawful good

speed: walk 40 feet, flying 80 feet, swim 40 feet, climb 40 feet

DEX:+5 STR:+10 CON:+7 INT:+5 WIS:+4 CHA:+7

saving throws: DEX+12, STR+17, CON+14, CHA+14

skills: insight +11, perception +11, persuasion +14, stealth +12

damage immunities: radiant, fire

senses: blindsight 60 feet, darkvision 120 feet

languages: common, celestial, draconic

challenge: 22(41,000 xp)

TRAITS:

amphibious: the dragon can breathe air and water.

legendary resistance (3/Day): if the dragon fails a saving throw, it can choose to succeed instead

ACTIONS:

multiattack: the dragon can use its frightful presence. It then makes three attacks: one with its bite and two with its claws.

bite: +15 to hit, reach 15 feet, hit: 2d10+8 piercing plus 3d6 radiant

claw: +15 to hit, reach 10 feet, hit: 4d6+8 slashing

club tail: +15 to hit, reach 20 feet, hit: 3d8+8 bludgeoning

frightful presence: each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 wisdom saving throw or become frightened for 1 minute. a creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. if a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's frightful presence for the next 24 hours.

radiant breath (recharge 5-6): the dragon exhales fire in a 90-foot cylinder. each creature in that area must make a DC 24 dexterity saving throw, taking 91 (26d6) radiant damage on a failed save, or half as much damage on a successful one.